프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_currentScreen | GameScreen, | ||
animator | InventoryAnimator, | ||
arrowManager | ArrowAnimationManager, | ||
celliaGraph | VectrosityPanel, | ||
control | CellControl, | ||
craftScreen | GameObject | ||
gameObjectName | string | ||
hero | Hero, | ||
mainBoundCamera | BoundCamera, | ||
roomGraph | VectrosityPanel, | ||
worldScreen | GameObject |
메소드 | 설명 | |
---|---|---|
GoToScreen ( GameScreen, destination ) : void | ||
Pause ( bool pause ) : void | ||
SwitchScreen ( GameScreen, alternate1, GameScreen, alternate2 ) : void | ||
TerminateGraphs ( ) : void | ||
get ( ) : GUITransitioner, |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
LateUpdate ( ) : void | ||
SetScreen1 ( bool active ) : void | ||
SetScreen2 ( bool active ) : void | ||
SetScreen3 ( bool active ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
ZoomIn ( ) : void | ||
ZoomOut ( ) : void |
public GoToScreen ( GameScreen, destination ) : void | ||
destination | GameScreen, | |
리턴 | void |
public SwitchScreen ( GameScreen, alternate1, GameScreen, alternate2 ) : void | ||
alternate1 | GameScreen, | |
alternate2 | GameScreen, | |
리턴 | void |