프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Player | GameObject | ||
bossManager | GameObject | ||
distanceToChange | float | ||
speed | float |
메소드 | 설명 | |
---|---|---|
ChooseRandomStage ( ) : void | ||
FixedUpdate ( ) : void | ||
OnTriggerEnter2D ( |
||
Start ( ) : void | ||
StartInvincibility ( float duration ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
CalculatePositions ( int stageNum ) : void | ||
Stage1Movement ( ) : int | ||
Stage2Movement ( ) : int | ||
Stage3Movement ( ) : int | ||
Stage4Movement ( ) : int | ||
StageSelector ( int stageNum ) : void | ||
isInvicible ( float duration ) : IEnumerator | ||
position1MoveCo ( int delayTime ) : IEnumerator | ||
position2MoveCo ( int delayTime ) : IEnumerator | ||
position3MoveCo ( float delayTime ) : IEnumerator | ||
position4MoveCo ( float delayTime ) : IEnumerator | ||
position5MoveCo ( float delayTime ) : IEnumerator |
public OnTriggerEnter2D ( |
||
col | ||
리턴 | void |
public StartInvincibility ( float duration ) : void | ||
duration | float | |
리턴 | void |