프로퍼티 | 타입 | 설명 | |
---|---|---|---|
EyeObject | GameObject | ||
HitSound | |||
attackRate | float | ||
bossMusic | GameObject | ||
cheatCode | bool | ||
criticalBatRate | float | ||
easyBatRate | float | ||
exitPortal | GameObject | ||
hardBatRate | float | ||
hitPoints | int | ||
mediumBatRate | float | ||
normalMusic | GameObject | ||
numCindersLeft | int | ||
numCindersRight | int | ||
shakeAmt | float | ||
shakeTime | float | ||
spawnAttack | GameObject | ||
spawnBat | GameObject | ||
startHitPoints | int |
메소드 | 설명 | |
---|---|---|
CinderShotLeft ( float num ) : IEnumerator | ||
CinderShotRight ( float num ) : IEnumerator | ||
DeathSequence ( ) : IEnumerator | ||
EyeFlash ( int num ) : IEnumerator | ||
HitSquint ( float num ) : IEnumerator | ||
LeftEyeAttack ( ) : void | ||
OnRespawn ( ) : void | ||
OnTriggerEnter2D ( |
||
RightEyeattack ( ) : void | ||
ScreenShake ( float num ) : IEnumerator | ||
Start ( ) : void | ||
Update ( ) : void |
public CinderShotRight ( float num ) : IEnumerator | ||
num | float | |
리턴 | IEnumerator |
public OnTriggerEnter2D ( |
||
other | ||
리턴 | void |