메소드 |
설명 |
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calculateNewPrimaryStats ( ) : void |
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calculateSecondaryStats ( ) : void |
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criticalHitCheck ( ) : bool |
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getDamage ( ) : double |
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getDamageCanMiss ( ) : double |
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getDexterity ( ) : int |
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getEndurance ( ) : int |
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getLevel ( ) : int |
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getLevelBaseXP ( ) : float |
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getLevelXP ( ) : int |
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getNextLevel ( ) : int |
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getStrength ( ) : int |
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levelUp ( ) : void |
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loseEnergy ( float energy ) : bool |
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setDexterity ( int iDexterity ) : void |
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setEndurance ( int iEndurance ) : void |
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setLevel ( int iLevel ) : void |
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setLevelBaseXP ( float iBaseFactor ) : void |
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setLevelXP ( int iLevel ) : void |
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setNextLevel ( int iBaseFactor ) : void |
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setStrength ( int iStrength ) : void |
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