Property | Type | Description | |
---|---|---|---|
database | DatabaseFighter |
Property | Type | Description | |
---|---|---|---|
dexterity | int | ||
dexterityPerLvl | int | ||
endurance | int | ||
endurancePerLvl | int | ||
strength | int | ||
strengthPerLvl | int |
Method | Description | |
---|---|---|
calculateNewPrimaryStats ( ) : void | ||
calculateSecondaryStats ( ) : void | ||
criticalHitCheck ( ) : bool | ||
getDamage ( ) : double | ||
getDamageCanMiss ( ) : double | ||
getDexterity ( ) : int | ||
getEndurance ( ) : int | ||
getLevel ( ) : int | ||
getLevelBaseXP ( ) : float | ||
getLevelXP ( ) : int | ||
getNextLevel ( ) : int | ||
getStrength ( ) : int | ||
levelUp ( ) : void | ||
loseEnergy ( float energy ) : bool | ||
setDexterity ( int iDexterity ) : void | ||
setEndurance ( int iEndurance ) : void | ||
setLevel ( int iLevel ) : void | ||
setLevelBaseXP ( float iBaseFactor ) : void | ||
setLevelXP ( int iLevel ) : void | ||
setNextLevel ( int iBaseFactor ) : void | ||
setStrength ( int iStrength ) : void |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
fighterStart ( ) : void | ||
fighterUpdate ( ) : void | ||
initializeMoney ( ) : void | ||
initializePrimaryStats ( ) : void |
public setDexterity ( int iDexterity ) : void | ||
iDexterity | int | |
return | void |
public setEndurance ( int iEndurance ) : void | ||
iEndurance | int | |
return | void |
public setLevelBaseXP ( float iBaseFactor ) : void | ||
iBaseFactor | float | |
return | void |
public setNextLevel ( int iBaseFactor ) : void | ||
iBaseFactor | int | |
return | void |