프로퍼티 | 타입 | 설명 | |
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defaultAnchorX | float | ||
defaultAnchorY | float |
프로퍼티 | 타입 | 설명 | |
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_alphaColor | Color | ||
_anchorX | float | ||
_anchorY | float | ||
_areLocalVerticesDirty | bool | ||
_color | Color | ||
_isMeshDirty | bool | ||
_localRect | Rect | ||
_localVertices | Vector2[] | ||
_textureRect | Rect |
프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
---|---|---|
FSprite ( FAtlasElement, element ) : System | ||
FSprite ( string elementName ) : System | ||
GetAnchor ( ) : Vector2 | ||
GetTextureRectRelativeToContainer ( ) : Rect | ||
HandleElementChanged ( ) : void | ||
PopulateRenderLayer ( ) : void | ||
Redraw ( bool shouldForceDirty, bool shouldUpdateDepth ) : void | ||
SetAnchor ( Vector2 newAnchor ) : void | ||
SetAnchor ( float newX, float newY ) : void | ||
UpdateLocalVertices ( ) : void |
메소드 | 설명 | |
---|---|---|
FSprite ( ) : System |
public FSprite ( FAtlasElement, element ) : System | ||
element | FAtlasElement, | |
리턴 | System |
public GetTextureRectRelativeToContainer ( ) : Rect | ||
리턴 | Rect |
public Redraw ( bool shouldForceDirty, bool shouldUpdateDepth ) : void | ||
shouldForceDirty | bool | |
shouldUpdateDepth | bool | |
리턴 | void |