메소드 | 설명 | |
---|---|---|
DestroyBuffer ( FGTextBuffer buffer ) : void | ||
GetBuffer ( UnityEngine target ) : FGTextBuffer | ||
OnAssetMoved ( string assetPath ) : void | ||
OnAssetReimported ( string assetPath ) : void | ||
SaveAllModified ( bool onQuit ) : void |
메소드 | 설명 | |
---|---|---|
CompileErrorsCheck ( ) : void | ||
CurrentDomain_DomainUnload ( object sender, EventArgs e ) : void | ||
FGTextBufferManager ( ) : System | ||
OnEnable ( ) : void | ||
OnPlaymodeStateChanged ( ) : void |
public static DestroyBuffer ( FGTextBuffer buffer ) : void | ||
buffer | FGTextBuffer | |
리턴 | void |
public static GetBuffer ( UnityEngine target ) : FGTextBuffer | ||
target | UnityEngine | |
리턴 | FGTextBuffer |
public OnAssetReimported ( string assetPath ) : void | ||
assetPath | string | |
리턴 | void |
public static SaveAllModified ( bool onQuit ) : void | ||
onQuit | bool | |
리턴 | void |