C# Class FGTextBufferManager, Zombayo

Inheritance: UnityEngine.ScriptableObject
Show file Open project: pchernev/Zombayo Class Usage Examples

Public Methods

Method Description
DestroyBuffer ( FGTextBuffer buffer ) : void
GetBuffer ( UnityEngine target ) : FGTextBuffer
OnAssetMoved ( string assetPath ) : void
OnAssetReimported ( string assetPath ) : void
SaveAllModified ( bool onQuit ) : void

Private Methods

Method Description
CompileErrorsCheck ( ) : void
CurrentDomain_DomainUnload ( object sender, EventArgs e ) : void
FGTextBufferManager ( ) : System
OnEnable ( ) : void
OnPlaymodeStateChanged ( ) : void

Method Details

DestroyBuffer() public static method

public static DestroyBuffer ( FGTextBuffer buffer ) : void
buffer FGTextBuffer
return void

GetBuffer() public static method

public static GetBuffer ( UnityEngine target ) : FGTextBuffer
target UnityEngine
return FGTextBuffer

OnAssetMoved() public method

public OnAssetMoved ( string assetPath ) : void
assetPath string
return void

OnAssetReimported() public method

public OnAssetReimported ( string assetPath ) : void
assetPath string
return void

SaveAllModified() public static method

public static SaveAllModified ( bool onQuit ) : void
onQuit bool
return void