C# 클래스 ExpEase, VJ01

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공개 메소드들

메소드 설명
Out ( Quaternion current, Quaternion target, float coeff ) : Quaternion
Out ( Vector3 current, Vector3 target, float coeff ) : Vector3
Out ( float current, float target, float coeff ) : float
Out2 ( Quaternion &current, Quaternion target, float coeff ) : void
Out2 ( Vector3 &current, Vector3 target, float coeff ) : void
Out2 ( float &current, float target, float coeff ) : void
OutAngle ( float current, float target, float coeff ) : float
OutAngle2 ( float &current, float target, float coeff ) : void
OutLocalTransform ( Transform current, Vector3 targetPosition, Quaternion targetRotation, float coeff ) : void

메소드 상세

Out() 공개 정적인 메소드

public static Out ( Quaternion current, Quaternion target, float coeff ) : Quaternion
current Quaternion
target Quaternion
coeff float
리턴 Quaternion

Out() 공개 정적인 메소드

public static Out ( Vector3 current, Vector3 target, float coeff ) : Vector3
current Vector3
target Vector3
coeff float
리턴 Vector3

Out() 공개 정적인 메소드

public static Out ( float current, float target, float coeff ) : float
current float
target float
coeff float
리턴 float

Out2() 공개 정적인 메소드

public static Out2 ( Quaternion &current, Quaternion target, float coeff ) : void
current Quaternion
target Quaternion
coeff float
리턴 void

Out2() 공개 정적인 메소드

public static Out2 ( Vector3 &current, Vector3 target, float coeff ) : void
current Vector3
target Vector3
coeff float
리턴 void

Out2() 공개 정적인 메소드

public static Out2 ( float &current, float target, float coeff ) : void
current float
target float
coeff float
리턴 void

OutAngle() 공개 정적인 메소드

public static OutAngle ( float current, float target, float coeff ) : float
current float
target float
coeff float
리턴 float

OutAngle2() 공개 정적인 메소드

public static OutAngle2 ( float &current, float target, float coeff ) : void
current float
target float
coeff float
리턴 void

OutLocalTransform() 공개 정적인 메소드

public static OutLocalTransform ( Transform current, Vector3 targetPosition, Quaternion targetRotation, float coeff ) : void
current Transform
targetPosition Vector3
targetRotation Quaternion
coeff float
리턴 void