Method | Description | |
---|---|---|
Out ( Quaternion current, Quaternion target, float coeff ) : Quaternion | ||
Out ( Vector3 current, Vector3 target, float coeff ) : Vector3 | ||
Out ( float current, float target, float coeff ) : float | ||
Out2 ( Quaternion ¤t, Quaternion target, float coeff ) : void | ||
Out2 ( Vector3 ¤t, Vector3 target, float coeff ) : void | ||
Out2 ( float ¤t, float target, float coeff ) : void | ||
OutAngle ( float current, float target, float coeff ) : float | ||
OutAngle2 ( float ¤t, float target, float coeff ) : void | ||
OutLocalTransform ( Transform current, Vector3 targetPosition, Quaternion targetRotation, float coeff ) : void |
public static Out ( Quaternion current, Quaternion target, float coeff ) : Quaternion | ||
current | Quaternion | |
target | Quaternion | |
coeff | float | |
return | Quaternion |
public static Out ( Vector3 current, Vector3 target, float coeff ) : Vector3 | ||
current | Vector3 | |
target | Vector3 | |
coeff | float | |
return | Vector3 |
public static Out ( float current, float target, float coeff ) : float | ||
current | float | |
target | float | |
coeff | float | |
return | float |
public static Out2 ( Quaternion ¤t, Quaternion target, float coeff ) : void | ||
current | Quaternion | |
target | Quaternion | |
coeff | float | |
return | void |
public static Out2 ( Vector3 ¤t, Vector3 target, float coeff ) : void | ||
current | Vector3 | |
target | Vector3 | |
coeff | float | |
return | void |
public static Out2 ( float ¤t, float target, float coeff ) : void | ||
current | float | |
target | float | |
coeff | float | |
return | void |
public static OutAngle ( float current, float target, float coeff ) : float | ||
current | float | |
target | float | |
coeff | float | |
return | float |
public static OutAngle2 ( float ¤t, float target, float coeff ) : void | ||
current | float | |
target | float | |
coeff | float | |
return | void |
public static OutLocalTransform ( Transform current, Vector3 targetPosition, Quaternion targetRotation, float coeff ) : void | ||
current | Transform | |
targetPosition | Vector3 | |
targetRotation | Quaternion | |
coeff | float | |
return | void |