C# 클래스 EventFader, RPGQuest

상속: MonoBehaviour
파일 보기 프로젝트 열기: hughrogers/RPGQuest 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
fading bool

공개 메소드들

메소드 설명
Blink ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t ) : IEnumerator
BlinkCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t ) : IEnumerator
Clear ( ) : void
DoUpdate ( ) : void
Fade ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
FadeCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
Flash ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
FlashCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
StopBlink ( ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
DoFade ( Renderer rend, float a, float r, float g, float b ) : void
DoFadeCurrent ( Renderer rend ) : void
FadeChildren ( Transform p, float a, float r, float g, float b ) : void
FadeChildrenCurrent ( Transform p ) : void
Revert ( bool doFlash ) : void
Store ( ) : void
StoreChilds ( Transform p ) : void
StoreCurrent ( Renderer rend ) : void

메소드 상세

Blink() 공개 메소드

public Blink ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t ) : IEnumerator
fc bool
fa bool
als float
ae float
fr bool
rs float
re float
fg bool
gs float
ge float
fb bool
bs float
be float
et EaseType
t float
리턴 IEnumerator

BlinkCurrent() 공개 메소드

public BlinkCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t ) : IEnumerator
fc bool
fa bool
ae float
fr bool
re float
fg bool
ge float
fb bool
be float
et EaseType
t float
리턴 IEnumerator

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

DoUpdate() 공개 메소드

public DoUpdate ( ) : void
리턴 void

Fade() 공개 메소드

public Fade ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
als float
ae float
fr bool
rs float
re float
fg bool
gs float
ge float
fb bool
bs float
be float
et EaseType
t float
shared bool
matProp string
iflo bool
리턴 IEnumerator

FadeCurrent() 공개 메소드

public FadeCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
ae float
fr bool
re float
fg bool
ge float
fb bool
be float
et EaseType
t float
shared bool
matProp string
iflo bool
리턴 IEnumerator

Flash() 공개 메소드

public Flash ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
als float
ae float
fr bool
rs float
re float
fg bool
gs float
ge float
fb bool
bs float
be float
et EaseType
t float
shared bool
matProp string
iflo bool
리턴 IEnumerator

FlashCurrent() 공개 메소드

public FlashCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
ae float
fr bool
re float
fg bool
ge float
fb bool
be float
et EaseType
t float
shared bool
matProp string
iflo bool
리턴 IEnumerator

StopBlink() 공개 메소드

public StopBlink ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void

프로퍼티 상세

fading 공개적으로 프로퍼티

public bool fading
리턴 bool