C# Class EventFader, RPGQuest

Inheritance: MonoBehaviour
Mostra file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
fading bool

Public Methods

Method Description
Blink ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t ) : IEnumerator
BlinkCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t ) : IEnumerator
Clear ( ) : void
DoUpdate ( ) : void
Fade ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
FadeCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
Flash ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
FlashCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
StopBlink ( ) : void
Update ( ) : void

Private Methods

Method Description
DoFade ( Renderer rend, float a, float r, float g, float b ) : void
DoFadeCurrent ( Renderer rend ) : void
FadeChildren ( Transform p, float a, float r, float g, float b ) : void
FadeChildrenCurrent ( Transform p ) : void
Revert ( bool doFlash ) : void
Store ( ) : void
StoreChilds ( Transform p ) : void
StoreCurrent ( Renderer rend ) : void

Method Details

Blink() public method

public Blink ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t ) : IEnumerator
fc bool
fa bool
als float
ae float
fr bool
rs float
re float
fg bool
gs float
ge float
fb bool
bs float
be float
et EaseType
t float
return IEnumerator

BlinkCurrent() public method

public BlinkCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t ) : IEnumerator
fc bool
fa bool
ae float
fr bool
re float
fg bool
ge float
fb bool
be float
et EaseType
t float
return IEnumerator

Clear() public method

public Clear ( ) : void
return void

DoUpdate() public method

public DoUpdate ( ) : void
return void

Fade() public method

public Fade ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
als float
ae float
fr bool
rs float
re float
fg bool
gs float
ge float
fb bool
bs float
be float
et EaseType
t float
shared bool
matProp string
iflo bool
return IEnumerator

FadeCurrent() public method

public FadeCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
ae float
fr bool
re float
fg bool
ge float
fb bool
be float
et EaseType
t float
shared bool
matProp string
iflo bool
return IEnumerator

Flash() public method

public Flash ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
als float
ae float
fr bool
rs float
re float
fg bool
gs float
ge float
fb bool
bs float
be float
et EaseType
t float
shared bool
matProp string
iflo bool
return IEnumerator

FlashCurrent() public method

public FlashCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t, bool shared, string matProp, bool iflo ) : IEnumerator
fc bool
fa bool
ae float
fr bool
re float
fg bool
ge float
fb bool
be float
et EaseType
t float
shared bool
matProp string
iflo bool
return IEnumerator

StopBlink() public method

public StopBlink ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

fading public_oe property

public bool fading
return bool