프로퍼티 | 타입 | 설명 | |
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Durability | int |
메소드 | 설명 | |
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ActivateByObject ( GameObject ObjectUsed ) : bool |
Activation of this object by another. EG key on door
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GetActualSpellIndex ( ) : int | ||
GetEquipmentConditionString ( ) : string |
Gets the equipment condition.
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LookAt ( ) : bool | ||
OnSubmitPickup ( string ans ) : void |
Event handler for processing the repair question y/n
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UpdateQuality ( ) : void |
Refreshes the quality of armour when damage is taken
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use ( ) : bool |
public ActivateByObject ( GameObject ObjectUsed ) : bool | ||
ObjectUsed | GameObject | Object used. |
리턴 | bool |