프로퍼티 | 타입 | 설명 | |
---|---|---|---|
device | Device, | ||
equipedDevice | GameObject | ||
equipedDeviceScript | EquipedDisplayedDevice, | ||
equipmentDevice | GameObject | ||
equipmentDeviceDummy | GameObject | ||
equipmentDeviceScript | EquipmentDevice, | ||
namesLabel | UILabel, | ||
valuesLabel | UILabel, |
메소드 | 설명 | |
---|---|---|
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnPress ( bool isPressed ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
addDisplayedMolecule ( DisplayedMolecule, molecule ) : void | ||
getDisplayedMolecule ( ) : DisplayedMolecule, | ||
initialize ( GameObject staticEquipmentDeviceDummy, GameObject staticEquipedDeviceDummy ) : void | ||
releaseMoleculeDisplay ( ) : void | ||
removeDisplayedMolecule ( string molecule ) : void | ||
setEquipedDevice ( ) : void | ||
setEquipmentDevice ( ) : void |
메소드 | 설명 | |
---|---|---|
getDebugInfos ( ) : string |
public addDisplayedMolecule ( DisplayedMolecule, molecule ) : void | ||
molecule | DisplayedMolecule, | |
리턴 | void |
public getDisplayedMolecule ( ) : DisplayedMolecule, | ||
리턴 | DisplayedMolecule, |
public initialize ( GameObject staticEquipmentDeviceDummy, GameObject staticEquipedDeviceDummy ) : void | ||
staticEquipmentDeviceDummy | GameObject | |
staticEquipedDeviceDummy | GameObject | |
리턴 | void |
public removeDisplayedMolecule ( string molecule ) : void | ||
molecule | string | |
리턴 | void |
public EquipedDisplayedDevice, equipedDeviceScript | ||
리턴 | EquipedDisplayedDevice, |