C# Class EquipedDisplayedDeviceWithMolecules, Hero.Coli

Inheritance: MonoBehaviour
Datei anzeigen Open project: CyberCRI/Hero.Coli Class Usage Examples

Public Properties

Property Type Description
device Device,
equipedDevice GameObject
equipedDeviceScript EquipedDisplayedDevice,
equipmentDevice GameObject
equipmentDeviceDummy GameObject
equipmentDeviceScript EquipmentDevice,
namesLabel UILabel,
valuesLabel UILabel,

Public Methods

Method Description
OnDisable ( ) : void
OnEnable ( ) : void
OnPress ( bool isPressed ) : void
Start ( ) : void
Update ( ) : void
addDisplayedMolecule ( DisplayedMolecule, molecule ) : void
getDisplayedMolecule ( ) : DisplayedMolecule,
initialize ( GameObject staticEquipmentDeviceDummy, GameObject staticEquipedDeviceDummy ) : void
releaseMoleculeDisplay ( ) : void
removeDisplayedMolecule ( string molecule ) : void
setEquipedDevice ( ) : void
setEquipmentDevice ( ) : void

Protected Methods

Method Description
getDebugInfos ( ) : string

Method Details

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnPress() public method

public OnPress ( bool isPressed ) : void
isPressed bool
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

addDisplayedMolecule() public method

public addDisplayedMolecule ( DisplayedMolecule, molecule ) : void
molecule DisplayedMolecule,
return void

getDebugInfos() protected method

protected getDebugInfos ( ) : string
return string

getDisplayedMolecule() public method

public getDisplayedMolecule ( ) : DisplayedMolecule,
return DisplayedMolecule,

initialize() public method

public initialize ( GameObject staticEquipmentDeviceDummy, GameObject staticEquipedDeviceDummy ) : void
staticEquipmentDeviceDummy GameObject
staticEquipedDeviceDummy GameObject
return void

releaseMoleculeDisplay() public method

public releaseMoleculeDisplay ( ) : void
return void

removeDisplayedMolecule() public method

public removeDisplayedMolecule ( string molecule ) : void
molecule string
return void

setEquipedDevice() public method

public setEquipedDevice ( ) : void
return void

setEquipmentDevice() public method

public setEquipmentDevice ( ) : void
return void

Property Details

device public_oe property

public Device, device
return Device,

equipedDevice public_oe property

public GameObject equipedDevice
return GameObject

equipedDeviceScript public_oe property

public EquipedDisplayedDevice, equipedDeviceScript
return EquipedDisplayedDevice,

equipmentDevice public_oe property

public GameObject equipmentDevice
return GameObject

equipmentDeviceDummy public_oe property

public GameObject equipmentDeviceDummy
return GameObject

equipmentDeviceScript public_oe property

public EquipmentDevice, equipmentDeviceScript
return EquipmentDevice,

namesLabel public_oe property

public UILabel, namesLabel
return UILabel,

valuesLabel public_oe property

public UILabel, valuesLabel
return UILabel,