프로퍼티 | 타입 | 설명 | |
---|---|---|---|
postShotCoolDownTime | float | ||
preShotAnimationTime | float | ||
stomping | bool | ||
stunDuration | float | ||
theEnemyCharacterMotor | CharacterMotor2, | ||
thePlayerCharacterMotor | CharacterMotor2, | ||
thePlayerGrounded | GroundCheck, |
메소드 | 설명 | |
---|---|---|
Start ( ) : void | ||
Stomp ( ) : void |
메소드 | 설명 | |
---|---|---|
StompCO ( ) : IEnumerator |
public CharacterMotor2, theEnemyCharacterMotor | ||
리턴 | CharacterMotor2, |
public CharacterMotor2, thePlayerCharacterMotor | ||
리턴 | CharacterMotor2, |