Property | Type | Description | |
---|---|---|---|
postShotCoolDownTime | float | ||
preShotAnimationTime | float | ||
stomping | bool | ||
stunDuration | float | ||
theEnemyCharacterMotor | CharacterMotor2, | ||
thePlayerCharacterMotor | CharacterMotor2, | ||
thePlayerGrounded | GroundCheck, |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Stomp ( ) : void |
Method | Description | |
---|---|---|
StompCO ( ) : IEnumerator |
public CharacterMotor2, theEnemyCharacterMotor | ||
return | CharacterMotor2, |
public CharacterMotor2, thePlayerCharacterMotor | ||
return | CharacterMotor2, |