C# 클래스 DrawArrow, UnityFramework

파일 보기 프로젝트 열기: meta-42/uEasyKit 1 사용 예제들

공개 메소드들

메소드 설명
ForDebug ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void
ForDebug ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void
ForGizmo ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void
ForGizmo ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void

메소드 상세

ForDebug() 공개 정적인 메소드

public static ForDebug ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void
pos Vector3
direction Vector3
color Color
arrowHeadLength float
arrowHeadAngle float
리턴 void

ForDebug() 공개 정적인 메소드

public static ForDebug ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void
pos Vector3
direction Vector3
arrowHeadLength float
arrowHeadAngle float
리턴 void

ForGizmo() 공개 정적인 메소드

public static ForGizmo ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void
pos Vector3
direction Vector3
color Color
arrowHeadLength float
arrowHeadAngle float
리턴 void

ForGizmo() 공개 정적인 메소드

public static ForGizmo ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void
pos Vector3
direction Vector3
arrowHeadLength float
arrowHeadAngle float
리턴 void