Method | Description | |
---|---|---|
ForDebug ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void | ||
ForDebug ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void | ||
ForGizmo ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void | ||
ForGizmo ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void |
public static ForDebug ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void | ||
pos | Vector3 | |
direction | Vector3 | |
color | Color | |
arrowHeadLength | float | |
arrowHeadAngle | float | |
return | void |
public static ForDebug ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void | ||
pos | Vector3 | |
direction | Vector3 | |
arrowHeadLength | float | |
arrowHeadAngle | float | |
return | void |
public static ForGizmo ( Vector3 pos, Vector3 direction, Color color, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void | ||
pos | Vector3 | |
direction | Vector3 | |
color | Color | |
arrowHeadLength | float | |
arrowHeadAngle | float | |
return | void |
public static ForGizmo ( Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f ) : void | ||
pos | Vector3 | |
direction | Vector3 | |
arrowHeadLength | float | |
arrowHeadAngle | float | |
return | void |