메소드 | 설명 | |
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CreateDistanceFieldTexture ( |
메소드 | 설명 | |
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GetTextureChannel ( |
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SetTextureChannel ( |
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mindist ( byte buffer, int w, int h, int x, int y, int r, float maxdist ) : float | ||
render ( byte input, int w, int h, int outsize ) : byte[] |
public static CreateDistanceFieldTexture ( |
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inputTexture | ||
channel | TextureChannel | |
outSize | int | |
리턴 |