메소드 |
설명 |
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ApplyExtraTurnRotation ( ) : void |
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IsInFieldOfView ( GameObject obj ) : bool |
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LerpMotion ( ) : void |
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ManuallyMoveAgent ( ) : bool |
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ManuallySetPath ( Path path ) : void |
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ManuallySetPath ( Vector3 pos ) : void |
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ManuallyStopAgent ( ) : void |
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Move ( Vector3 move ) : void |
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OnAnimatorMove ( ) : void |
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OnCollisionEnter ( Collision coll ) : void |
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OnPathComplete ( Path p ) : void |
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OnTriggerEnter ( Collider other ) : void |
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OnTriggerExit ( Collider other ) : void |
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RpcDie ( Vector3 force ) : void |
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RpcSetCurrentEnemy ( NetworkIdentity id ) : void |
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RpcStartShooting ( ) : void |
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RpcStopShooting ( ) : void |
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SendMotion ( ) : void |
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SetAnimator ( Vector3 move ) : void |
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SetTransformRagdoll ( GameObject ragdoll ) : void |
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Start ( ) : void |
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Update ( ) : void |
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