Property | Type | Description | |
---|---|---|---|
NextWaypointDistance | float | ||
Ragdoll | GameObject | ||
Speed | float | ||
WeaponRagdoll | GameObject |
Property | Type | Description | |
---|---|---|---|
ApplyExtraTurnRotation | void | ||
IsInFieldOfView | bool | ||
LerpMotion | void | ||
ManuallyMoveAgent | bool | ||
ManuallySetPath | void | ||
ManuallySetPath | void | ||
ManuallyStopAgent | void | ||
Move | void | ||
OnAnimatorMove | void | ||
OnCollisionEnter | void | ||
OnPathComplete | void | ||
OnTriggerEnter | void | ||
OnTriggerExit | void | ||
RpcDie | void | ||
RpcSetCurrentEnemy | void | ||
RpcStartShooting | void | ||
RpcStopShooting | void | ||
SendMotion | void | ||
SetAnimator | void | ||
SetTransformRagdoll | void | ||
Start | void | ||
Update | void |
Method | Description | |
---|---|---|
Damage ( IDamageSource hSource ) : void | ||
EndRolling ( ) : void | ||
OnStartServer ( ) : void | ||
PreStartClient ( ) : void |
Method | Description | |
---|---|---|
ApplyExtraTurnRotation ( ) : void | ||
IsInFieldOfView ( GameObject obj ) : bool | ||
LerpMotion ( ) : void | ||
ManuallyMoveAgent ( ) : bool | ||
ManuallySetPath ( Path path ) : void | ||
ManuallySetPath ( Vector3 pos ) : void | ||
ManuallyStopAgent ( ) : void | ||
Move ( Vector3 move ) : void | ||
OnAnimatorMove ( ) : void | ||
OnCollisionEnter ( Collision coll ) : void | ||
OnPathComplete ( Path p ) : void | ||
OnTriggerEnter ( Collider other ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
RpcDie ( Vector3 force ) : void | ||
RpcSetCurrentEnemy ( |
||
RpcStartShooting ( ) : void | ||
RpcStopShooting ( ) : void | ||
SendMotion ( ) : void | ||
SetAnimator ( Vector3 move ) : void | ||
SetTransformRagdoll ( GameObject ragdoll ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public Damage ( IDamageSource hSource ) : void | ||
hSource | IDamageSource | |
return | void |