C# 클래스 CameraFader, ShaderProject

상속: MonoBehaviour
파일 보기 프로젝트 열기: ellioman/ShaderProject 1 사용 예제들

Private Properties

프로퍼티 타입 설명
AnimationRoutine IEnumerator
OnDisable void
OnRenderImage void
Start void

공개 메소드들

메소드 설명
CloseBars ( float durationSeconds, AnimationCurve curveToUse = null ) : void
CloseCircle ( float durationSeconds, Vector2 viewportPos, AnimationCurve curveToUse = null ) : void
OpenBars ( float durationSeconds, AnimationCurve curveToUse = null ) : void
OpenCircle ( float durationSeconds, Vector2 viewportPos, AnimationCurve curveToUse = null ) : void
SetBarVal ( float newVal ) : void

비공개 메소드들

메소드 설명
AnimationRoutine ( float durationSeconds, AnimationCurve curveToUse ) : IEnumerator
OnDisable ( ) : void
OnRenderImage ( RenderTexture sourceTexture, RenderTexture destTexture ) : void
Start ( ) : void

메소드 상세

CloseBars() 공개 메소드

public CloseBars ( float durationSeconds, AnimationCurve curveToUse = null ) : void
durationSeconds float
curveToUse UnityEngine.AnimationCurve
리턴 void

CloseCircle() 공개 메소드

public CloseCircle ( float durationSeconds, Vector2 viewportPos, AnimationCurve curveToUse = null ) : void
durationSeconds float
viewportPos Vector2
curveToUse UnityEngine.AnimationCurve
리턴 void

OpenBars() 공개 메소드

public OpenBars ( float durationSeconds, AnimationCurve curveToUse = null ) : void
durationSeconds float
curveToUse UnityEngine.AnimationCurve
리턴 void

OpenCircle() 공개 메소드

public OpenCircle ( float durationSeconds, Vector2 viewportPos, AnimationCurve curveToUse = null ) : void
durationSeconds float
viewportPos Vector2
curveToUse UnityEngine.AnimationCurve
리턴 void

SetBarVal() 공개 메소드

public SetBarVal ( float newVal ) : void
newVal float
리턴 void