메소드 | 설명 | |
---|---|---|
BouncingLight ( TestableGameObject obj, Sphere, sphere, [ material, ILight light, Random rand ) : System | ||
OnCollisionEnter ( Collision collision ) : void | ||
Update ( ) : void |
public BouncingLight ( TestableGameObject obj, Sphere, sphere, [ material, ILight light, Random rand ) : System | ||
obj | TestableGameObject | |
sphere | Sphere, | |
material | [ | |
light | ILight | |
rand | Random | |
리턴 | System |
public OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
리턴 | void |