C# 클래스 BattleControllerScript.BattleActor, Spare-Change

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공개 메소드들

메소드 설명
BattleActor ( string actorName, GameControllerScript.Weapon, actorWeapon ) : System.Collections
BattleActor ( string actorName, GameControllerScript.Weapon, actorWeapon, int actorHealth, int actorSpeed, int actorDefense ) : System.Collections
addDamage ( int dmg ) : void
changeWeapon ( GameControllerScript.Weapon, theWeapon ) : void
getActions ( ) : List
getDefense ( ) : int
getSpeed ( ) : int

메소드 상세

BattleActor() 공개 메소드

public BattleActor ( string actorName, GameControllerScript.Weapon, actorWeapon ) : System.Collections
actorName string
actorWeapon GameControllerScript.Weapon,
리턴 System.Collections

BattleActor() 공개 메소드

public BattleActor ( string actorName, GameControllerScript.Weapon, actorWeapon, int actorHealth, int actorSpeed, int actorDefense ) : System.Collections
actorName string
actorWeapon GameControllerScript.Weapon,
actorHealth int
actorSpeed int
actorDefense int
리턴 System.Collections

addDamage() 공개 메소드

public addDamage ( int dmg ) : void
dmg int
리턴 void

changeWeapon() 공개 메소드

public changeWeapon ( GameControllerScript.Weapon, theWeapon ) : void
theWeapon GameControllerScript.Weapon,
리턴 void

getActions() 공개 메소드

public getActions ( ) : List
리턴 List

getDefense() 공개 메소드

public getDefense ( ) : int
리턴 int

getSpeed() 공개 메소드

public getSpeed ( ) : int
리턴 int