메소드 | 설명 | |
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BSPNode ( ) : System.Collections | ||
cut ( ) : void | ||
getColor ( ) : Color | ||
getCube ( ) : GameObject | ||
getIsConnected ( ) : bool | ||
getLeftNode ( ) : BSPNode, | ||
getParentNode ( ) : BSPNode, | ||
getRightNode ( ) : BSPNode, | ||
getRoom ( ) : GameObject | ||
setConnected ( ) : void | ||
setCube ( GameObject _aCube ) : void | ||
setLeftNode ( BSPNode, _aNode ) : void | ||
setParentNode ( BSPNode, _aNode ) : void | ||
setRightNode ( BSPNode, _aNode ) : void | ||
setRoom ( GameObject _aRoom ) : void |
메소드 | 설명 | |
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splitX ( GameObject _aSection ) : void | ||
splitZ ( GameObject _aSection ) : void |