프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BoxShapeVec | Vector3 | ||
CapsuleHeight | float | ||
CapsuleRadius | float | ||
CollisionShapeArray | BCollisionShape[], | ||
ConeHeight | float | ||
ConeRadius | float | ||
CylinderHeight | float | ||
CylinderRadius | float | ||
ShapeType | CollisionShapeType | ||
SphereShapeRadius | float | ||
StaticPlaneConstant | float | ||
StaticPlaneNormal | Vector3 |
메소드 | 설명 | |
---|---|---|
CalculateLocalInertia ( float mass, |
||
DebugDraw ( Vector3 position, Quaternion rotation, Vector3 scale, Color color ) : void | ||
GetCollisionShapePtr ( ) : SWIGTYPE_p_btCollisionShape | ||
OnBulletCreate ( ) : bool | ||
OnBulletExit ( ) : bool | ||
OnDrawGizmos ( ) : void | ||
SetDebugDraw ( bool bOnOff ) : void |
메소드 | 설명 | |
---|---|---|
CheckUnityMesh ( ) : bool |
public CalculateLocalInertia ( float mass, |
||
mass | float | |
intertiaVec | ||
리턴 | void |
public DebugDraw ( Vector3 position, Quaternion rotation, Vector3 scale, Color color ) : void | ||
position | Vector3 | |
rotation | Quaternion | |
scale | Vector3 | |
color | Color | |
리턴 | void |
public GetCollisionShapePtr ( ) : SWIGTYPE_p_btCollisionShape | ||
리턴 | SWIGTYPE_p_btCollisionShape |