메소드 | 설명 | |
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DirectoryCopy ( string sourceDirName, string destDirName, bool copySubDirs ) : bool | ||
EnableBoolSoundbankSettingInWproj ( string SettingName, string WwiseProjectPath ) : bool | ||
ExecuteCommandLine ( string command, string arguments ) : string | ||
GenerateSoundbanks ( ) : void | ||
GetAllBankPaths ( ) : string>.IDictionary |
||
GetByteArrayProperty ( UnityEditor.SerializedProperty property ) : byte[] | ||
GetFullPath ( string BasePath, string RelativePath ) : string | ||
GetLastRectAbsolute ( ) : Rect | ||
GetPlatformMapping ( ) : HashSet |
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GetWwiseSoundBankDestinationFolder ( string Platform, string WwiseProjectPath ) : string | ||
GetWwiseSoundBankDestinationFoldersByUnityPlatform ( BuildTarget, target, string WwiseProjectPath, string &paths, string &platformNames ) : bool | ||
InsertBitAt ( int in_32Bits, int in_value, int in_index ) : int | ||
IsSoundbankGenerationAvailable ( ) : bool | ||
IsSoundbankOverrideEnabled ( string wwiseProjectPath ) : bool | ||
MakeRelativePath ( string fromPath, string toPath ) : string | ||
RemoveBitAt ( int in_32Bits, int in_index ) : int | ||
RepaintInspector ( ) : void | ||
SetByteArrayProperty ( UnityEditor.SerializedProperty property, byte byteArray ) : void | ||
SetSoundbankHeaderFilePath ( string WwiseProjectPath, string SoundbankPath ) : bool |
메소드 | 설명 | |
---|---|---|
GetWwiseCLI ( ) : string | ||
UpdateSoundbanksDestinationFolders ( string WwiseProjectPath ) : void |
public static DirectoryCopy ( string sourceDirName, string destDirName, bool copySubDirs ) : bool | ||
sourceDirName | string | |
destDirName | string | |
copySubDirs | bool | |
리턴 | bool |
public static EnableBoolSoundbankSettingInWproj ( string SettingName, string WwiseProjectPath ) : bool | ||
SettingName | string | |
WwiseProjectPath | string | |
리턴 | bool |
public static ExecuteCommandLine ( string command, string arguments ) : string | ||
command | string | |
arguments | string | |
리턴 | string |
public static GetAllBankPaths ( ) : string>.IDictionary |
||
리턴 | string>.IDictionary |
public static GetByteArrayProperty ( UnityEditor.SerializedProperty property ) : byte[] | ||
property | UnityEditor.SerializedProperty | |
리턴 | byte[] |
public static GetFullPath ( string BasePath, string RelativePath ) : string | ||
BasePath | string | |
RelativePath | string | |
리턴 | string |
public static GetPlatformMapping ( ) : HashSet |
||
리턴 | HashSet |
public static GetWwiseSoundBankDestinationFolder ( string Platform, string WwiseProjectPath ) : string | ||
Platform | string | |
WwiseProjectPath | string | |
리턴 | string |
public static GetWwiseSoundBankDestinationFoldersByUnityPlatform ( BuildTarget, target, string WwiseProjectPath, string &paths, string &platformNames ) : bool | ||
target | BuildTarget, | |
WwiseProjectPath | string | |
paths | string | |
platformNames | string | |
리턴 | bool |
public static InsertBitAt ( int in_32Bits, int in_value, int in_index ) : int | ||
in_32Bits | int | |
in_value | int | |
in_index | int | |
리턴 | int |
public static IsSoundbankGenerationAvailable ( ) : bool | ||
리턴 | bool |
public static IsSoundbankOverrideEnabled ( string wwiseProjectPath ) : bool | ||
wwiseProjectPath | string | |
리턴 | bool |
public static MakeRelativePath ( string fromPath, string toPath ) : string | ||
fromPath | string | |
toPath | string | |
리턴 | string |
public static RemoveBitAt ( int in_32Bits, int in_index ) : int | ||
in_32Bits | int | |
in_index | int | |
리턴 | int |
public static SetByteArrayProperty ( UnityEditor.SerializedProperty property, byte byteArray ) : void | ||
property | UnityEditor.SerializedProperty | |
byteArray | byte | |
리턴 | void |
public static SetSoundbankHeaderFilePath ( string WwiseProjectPath, string SoundbankPath ) : bool | ||
WwiseProjectPath | string | |
SoundbankPath | string | |
리턴 | bool |