프로퍼티 | 타입 | 설명 | |
---|---|---|---|
aimStyle | GUIStyle | ||
aimUpDown | |||
bullet | GameObject | ||
layerMask | LayerMask | ||
leftAnim | string | ||
maxDistance | float | ||
runSpeed | float | ||
targetHeight | float | ||
walkSpeed | float |
메소드 | 설명 | |
---|---|---|
CollisionHandler ( |
||
OnGUI ( ) : void | ||
Run ( ) : void | ||
TriggerEnterHandler ( Collider other ) : void | ||
TriggerExitHandler ( Collider other ) : void | ||
surroundingCollisionHandler ( ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void |
메소드 | 설명 | |
---|---|---|
AimHandler ( ) : void | ||
ApplyJump ( ) : void | ||
InputHandler ( ) : void | ||
MovementHandler ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void |
public CollisionHandler ( |
||
hit | ||
리턴 | void |
public TriggerEnterHandler ( Collider other ) : void | ||
other | Collider | |
리턴 | void |
public TriggerExitHandler ( Collider other ) : void | ||
other | Collider | |
리턴 | void |