프로퍼티 | 타입 | 설명 | |
---|---|---|---|
atkShape | GameObject | ||
attackDistance | float | ||
snd_onattack | |||
snd_ondeath | |||
snd_onmeleehit | |||
snd_onspawn | |||
snd_onstun |
메소드 | 설명 | |
---|---|---|
ActOnStun ( ) : void | ||
Act_Movement ( ) : void | ||
Act_OnIdle ( ) : void | ||
OnDead ( ) : void | ||
PlaySpawnSound ( ) : void | ||
arriveDestination ( ) : bool | ||
isGetStun ( ) : bool |
메소드 | 설명 | |
---|---|---|
InitAnim ( ) : void | ||
ShowDebugInfo ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
AttackOff ( ) : void | ||
AttackOn ( ) : void | ||
InitFSM ( ) : void | ||
OnTriggerEnter ( Collider _other ) : void | ||
ProcessMovement ( ) : void |