C# (CSharp) idTech4.Game.Physics Namespace

Classes

Name Description
ClipLink
ClipSector
ImpactInfo
PlayerPhysicsState
TraceModelCache
idClip
idClipModel
idPhysics Physics abstract class.
idPhysics_Actor An actor typically uses one collision model which is aligned with the gravity direction. The collision model is usually a simple box with the origin at the bottom center.
idPhysics_Base Physics base for a moving object using one or more collision models.
idPhysics_Player Simulates the motion of a player through the environment. Input from the player is used to allow a certain degree of control over the motion.
idPhysics_Static