Name |
Description |
ClipLink |
|
ClipSector |
|
ImpactInfo |
|
PlayerPhysicsState |
|
TraceModelCache |
|
idClip |
|
idClipModel |
|
idPhysics |
Physics abstract class. |
idPhysics_Actor |
An actor typically uses one collision model which is aligned with the gravity direction. The collision model is usually a simple box with the origin at the bottom center. |
idPhysics_Base |
Physics base for a moving object using one or more collision models. |
idPhysics_Player |
Simulates the motion of a player through the environment. Input from the player is used to allow a certain degree of control over the motion. |
idPhysics_Static |
|