Name |
Description |
ComboBreaker |
Place this at the end of a conversation and the respective NPC will shut up until spoken to again. |
Conversation |
|
ConversationAlreadyFinalisedException |
|
ConversationHasEndedException |
|
ConversationItem |
A single screen in a conversation. Contains a text message to tell the player what is happening (item received, world changed) or simply to communicate story informations. |
ConversationIterator |
Iterator to access the next item in a conversation aggregate. Iterator Patter [GoF 19]. |
ConversationNotFoundException |
|
ItemContainer |
|
KillSpeaker |
|
Obama |
Obama changes the world (Set global variables) |
Option |
An Option is added to an Options ConversationItem. |
Options |
Shows in the dialog as a list of options from which the player can chose. (Yes/No scenarios) |
RemoveSpeaker |
|
TextLine |
|
TextLineAndEvent |
|