C# (CSharp) WarTornLands.Infrastructure.Systems.DialogSystem Namespace

Classes

Name Description
ComboBreaker Place this at the end of a conversation and the respective NPC will shut up until spoken to again.
Conversation
ConversationAlreadyFinalisedException
ConversationHasEndedException
ConversationItem A single screen in a conversation. Contains a text message to tell the player what is happening (item received, world changed) or simply to communicate story informations.
ConversationIterator Iterator to access the next item in a conversation aggregate. Iterator Patter [GoF 19].
ConversationNotFoundException
ItemContainer
KillSpeaker
Obama Obama changes the world (Set global variables)
Option An Option is added to an Options ConversationItem.
Options Shows in the dialog as a list of options from which the player can chose. (Yes/No scenarios)
RemoveSpeaker
TextLine
TextLineAndEvent