C# (CSharp) UnityEditor.Animations Namespace

Classes

Name Description
AnimatorCondition
AnimatorControllerLayer

The Animation Layer contains a state machine that controls animations of a model or part of it.

AnimatorStateTransition
AnimatorTransition

Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry. They do not define timing parameters.

AnimatorTransitionBase

Base class for animator transitions. Transitions define when and how the state machine switches from one state to another.

AvatarMask
BlendTree

Blend trees are used to blend continuously animation between their childs. They can either be 1D or 2D.

ChildAnimatorState
ChildAnimatorStateMachine
ChildMotion
MecanimUtilities
PushUndoIfNeeded
PushUndoIfNeeded.PushUndoIfNeededImpl
StateBehavioursPair
StateMachineBehaviourContext
StateMotionPair