Name | Description |
---|---|
AnimatorCondition | |
AnimatorControllerLayer | The Animation Layer contains a state machine that controls animations of a model or part of it. |
AnimatorStateTransition | |
AnimatorTransition | Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry. They do not define timing parameters. |
AnimatorTransitionBase | Base class for animator transitions. Transitions define when and how the state machine switches from one state to another. |
AvatarMask | |
BlendTree | Blend trees are used to blend continuously animation between their childs. They can either be 1D or 2D. |
ChildAnimatorState | |
ChildAnimatorStateMachine | |
ChildMotion | |
MecanimUtilities | |
PushUndoIfNeeded | |
PushUndoIfNeeded.PushUndoIfNeededImpl | |
StateBehavioursPair | |
StateMachineBehaviourContext | |
StateMotionPair |