Method | Description | |
---|---|---|
GetOverrideBehaviours ( AnimatorState state ) : UnityEngine.StateMachineBehaviour[] |
Gets the override behaviour list for the state on the given layer.
|
|
GetOverrideMotion ( AnimatorState state ) : |
Gets the override motion for the state on the given layer.
|
|
SetOverrideBehaviours ( AnimatorState state, |
||
SetOverrideMotion ( AnimatorState state, |
Sets the override motion for the state on the given layer.
|
public GetOverrideBehaviours ( AnimatorState state ) : UnityEngine.StateMachineBehaviour[] | ||
state | AnimatorState | The state which we want to get the behaviour list. |
return | UnityEngine.StateMachineBehaviour[] |
public GetOverrideMotion ( AnimatorState state ) : |
||
state | AnimatorState | The state which we want to get the motion. |
return |
public SetOverrideBehaviours ( AnimatorState state, |
||
state | AnimatorState | |
behaviours | ||
return | void |
public SetOverrideMotion ( AnimatorState state, |
||
state | AnimatorState | The state which we want to set the motion. |
motion | The motion that will be set. | |
return | void |