Name |
Description |
BaseSelector |
Base implementation for selectors. A selector is a component that selects a T:UnityEngine.Transform. The advantage of using this component is that you don't need to write the same find game object code over and over. You can simply attach an instance of a selector to a game object and let that instance find the T:UnityEngine.Transform for you. |
Color32Ex |
Provides a set of helper methods for working with the T:UnityEngine.Color32 struct. |
DebugEx |
Provides a set of helper methods for debugging. |
DontDestroyOnLoad |
Component that tells the engine not to unload the game object when scene changes. |
GUIEx |
Provides helper methods for working with the T:UnityEngine.GUI class. |
GUILayoutEx |
Provides helper methods for working with the T:UnityEngine.GUILayout class. |
IEnumeratorEx |
Provides helper methods for working with the T:System.Collections.IEnumerator class. |
MassTreePlacement |
|
Measure |
Provides methods for doing measurements of code execution. |
NavMeshAgentEx |
Provides a set of helper methods for working with the T:UnityEngine.NavMeshAgent class. |
NavMeshPathEx |
Provides a set of helper methods for working with the T:UnityEngine.NavMeshPath class. |
Note |
|
RuntimeTreeColliders |
|
StringEx |
Provides a set of helper methods for working with the T:System.String class. |
TagSelector |
Selects the game object having a specific tag name. |
TimelineLog |
Records an entry for the timeline. |
TimelineLogEntry |
Log entry for the timeline. |
TimelineLogSource |
Source information for log entries in the timeline. |
TransformEx |
Provides helper methods for working with the T:UnityEngine.Transform class. |
TreeInstanceEx |
Provides a set of helper methods for working with the T:UnityEngine.TreeInstance class. |
TreeInstanceInfo |
|
Vector3Ex |
Provides a set of helper methods for working with the T:UnityEngine.Vector3 struct. |