C# (CSharp) UnityContrib.UnityEngine Namespace

Classes

Name Description
BaseSelector Base implementation for selectors. A selector is a component that selects a T:UnityEngine.Transform. The advantage of using this component is that you don't need to write the same find game object code over and over. You can simply attach an instance of a selector to a game object and let that instance find the T:UnityEngine.Transform for you.
Color32Ex Provides a set of helper methods for working with the T:UnityEngine.Color32 struct.
DebugEx Provides a set of helper methods for debugging.
DontDestroyOnLoad Component that tells the engine not to unload the game object when scene changes.
GUIEx Provides helper methods for working with the T:UnityEngine.GUI class.
GUILayoutEx Provides helper methods for working with the T:UnityEngine.GUILayout class.
IEnumeratorEx Provides helper methods for working with the T:System.Collections.IEnumerator class.
MassTreePlacement
Measure Provides methods for doing measurements of code execution.
NavMeshAgentEx Provides a set of helper methods for working with the T:UnityEngine.NavMeshAgent class.
NavMeshPathEx Provides a set of helper methods for working with the T:UnityEngine.NavMeshPath class.
Note
RuntimeTreeColliders
StringEx Provides a set of helper methods for working with the T:System.String class.
TagSelector Selects the game object having a specific tag name.
TimelineLog Records an entry for the timeline.
TimelineLogEntry Log entry for the timeline.
TimelineLogSource Source information for log entries in the timeline.
TransformEx Provides helper methods for working with the T:UnityEngine.Transform class.
TreeInstanceEx Provides a set of helper methods for working with the T:UnityEngine.TreeInstance class.
TreeInstanceInfo
Vector3Ex Provides a set of helper methods for working with the T:UnityEngine.Vector3 struct.