NoesisGUI.MonoGameWrapper.Helpers |
NoesisGUI.MonoGameWrapper.Input |
Name | Description |
---|---|
MonoGameNoesisGUIWrapper | Wrapper usage: 1. at game Initialize() create wrapper instance (see this class constructor) 2. at game Update() invoke wrapper.Update(gameTime) 3. at game Draw() invoke: - 3.1. wrapper.PreRender(gameTime) - 3.2. clear graphics device (including stencil buffer) - 3.3. your game drawing code - 3.4. wrapper.PostRender() Please be sure you have IsMouseVisible=true at the MonoGame instance |