C# (CSharp) FullInspector.BackupService Namespace

Classes

Name Description
fiBackupEditorGUILayout Contains editing logic common to the backup window and the inline backup viewer.
fiBackupEditorWindow The backup editor window.
fiBackupManager The central API that end-users might be interested in. Provides key functions such as creating a new backup and restoring an old one.
fiContextMenus
fiDeserializedMember A deserialized item.
fiDeserializedObject A serialized object that has been deserialized. This is used to show the user the current deserialized value.
fiEnableRestore
fiPrefabManager Manages backups stored in prefab storage container. The prefab container stores backups when Unity is in play-mode and when the backup target does not live in the scene (an example would be a backup targeting another prefab).
fiSceneManager Manages the backup storage that lives in the scene.
fiSerializationOperator An ISerializationOperator that uses a list for reference storage and targets fiPersistentObjects instead of regular UnityObject references.
fiSerializedMember
fiSerializedObject
fiStorageComponent
fiStorageManager This class provides a unified API for accessing backups across scene and prefab storage.