Name |
Description |
fiBackupEditorGUILayout |
Contains editing logic common to the backup window and the inline backup viewer. |
fiBackupEditorWindow |
The backup editor window. |
fiBackupManager |
The central API that end-users might be interested in. Provides key functions such as creating a new backup and restoring an old one. |
fiContextMenus |
|
fiDeserializedMember |
A deserialized item. |
fiDeserializedObject |
A serialized object that has been deserialized. This is used to show the user the current deserialized value. |
fiEnableRestore |
|
fiPrefabManager |
Manages backups stored in prefab storage container. The prefab container stores backups when Unity is in play-mode and when the backup target does not live in the scene (an example would be a backup targeting another prefab). |
fiSceneManager |
Manages the backup storage that lives in the scene. |
fiSerializationOperator |
An ISerializationOperator that uses a list for reference storage and targets fiPersistentObjects instead of regular UnityObject references. |
fiSerializedMember |
|
fiSerializedObject |
|
fiStorageComponent |
|
fiStorageManager |
This class provides a unified API for accessing backups across scene and prefab storage. |