Name |
Description |
CityTransitionEvent |
Event that occurs when client transitions to city screen. |
EventObject |
Base class for all events. |
EventSink |
Sink to keep track of all events. |
LoginEvent |
Event that occurs when client logs in to login server. |
NetworkEvent |
Base class for all network events. |
PacketError |
Error occured when processing a packet. |
ProgressEvent |
Event that occurs when client progresses through a loading/login stage. |
TransactionEvent |
Event that occurs as the result of a transaction between player(s) and/or server. |