C# (CSharp) BEPUphysics.EntityStateManagement Namespace

Classes

Name Description
BufferedStatesAccessor Acts as an entity's view into the buffered states system. Buffered states are updated each frame and contain the latest known states. These states can also be written to. Writes will not be immediately visible; the next frame's write buffer flush will write the changes to the entities.
BufferedStatesManager Manages the buffered and interpolated states of entities.
EntityStateWriteBuffer Buffer containing pending writes to entity states.
EntityStateWriteBuffer.EntityStateChange
InterpolatedStatesAccessor Accesses an entity's interpolated states. Interpolated states are blended states between the previous and current entity states based on the time remainder from interal timestepping.
InterpolatedStatesManager Manages the interpolated states of entities. Interpolated states are those based on the previous entity states and the current entity states, blended together using the time remainder from internal time stepping.
StateReadBuffers Manages the buffered states of entities.