Method | Description | |
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FlipBuffers ( ) : void |
Acquires a lock on the FlipLocker and forces the internal buffers to flip.
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GetState ( int motionStateIndex ) : MotionState |
Gets the state of the entity associated with the given index. Does not lock the FlipLocker.
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GetStates ( MotionState states ) : void |
Gets the states of all entities atomically.
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StateReadBuffers ( |
Constructs a read buffer manager.
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StateReadBuffers ( |
Constructs a read buffer manager.
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Method | Description | |
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UpdateMultithreaded ( ) : void | ||
UpdateSingleThreaded ( ) : void |
Method | Description | |
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Add ( Entity e ) : void | ||
Disable ( ) : void | ||
Enable ( ) : void | ||
MultithreadedStateUpdate ( int i ) : void | ||
Remove ( int index, int endIndex ) : void |
public GetState ( int motionStateIndex ) : MotionState | ||
motionStateIndex | int | Index of the entity. |
return | MotionState |
public GetStates ( MotionState states ) : void | ||
states | MotionState | Entity states. |
return | void |
public StateReadBuffers ( |
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manager | Owning buffered states manager. | |
return | System |
public StateReadBuffers ( |
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manager | Owning buffered states manager. | |
threadManager | IThreadManager | Thread manager to use. |
return | System |