C# Class ZoneEngine.Core.Controllers.NPCController

Inheritance: IController
ファイルを表示 Open project: CellAO/CellAO-NightPredator Class Usage Examples

Public Properties

Property Type Description
KnuBot ZoneEngine.Core.KnuBot.BaseKnuBot

Public Methods

Method Description
CallFunction ( Function function, IEntity caller ) : void
CastNano ( int nanoId, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
ChangeVisualFlag ( int visualFlag ) : bool
ChatCommand ( string command, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
CombineItems ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
ContainerAddItem ( int sourceContainerType, int sourcePlacement, SmokeLounge.AOtomation.Messaging.GameData.Identity target, int targetPlacement ) : bool
DeleteItem ( int container, int slotNumber ) : bool
Dispose ( ) : void
DoFollow ( ) : void
Follow ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
GetTargetInfo ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
IsFollowing ( ) : bool
JoinItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
Login ( ) : bool
LogoffCharacter ( ) : void
Logout ( ) : bool
LookAt ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
Move ( int moveType, Coordinate newCoordinates, CellAO.Core.Vector.Quaternion heading ) : bool
Move ( int moveType, Coordinate newCoordinates, SmokeLounge heading ) : bool
Move ( ) : void
MoveTo ( SmokeLounge destination ) : void
Run ( ) : void
Search ( ) : bool
SendChangedStats ( ) : void
SendChatText ( string text ) : void
SetKnuBot ( ZoneEngine.Core.KnuBot.BaseKnuBot knubot ) : void
Sneak ( ) : bool
SocialAction ( SocialAction action, byte parameter1, byte parameter2, byte parameter3, byte parameter4, int parameter5 ) : bool
SplitItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem, int stackCount ) : bool
Stand ( ) : bool
StartMovement ( ) : void
StartPatrolling ( ) : void
StopFollow ( ) : void
StopLogout ( ) : bool
StopMovement ( ) : void
TeamInvite ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
TeamJoinAccepted ( SmokeLounge.AOtomation.Messaging.GameData.Identity newTeamMember ) : bool
TeamJoinRejected ( SmokeLounge.AOtomation.Messaging.GameData.Identity rejectingIdentity ) : bool
TeamJoinReply ( bool accept, SmokeLounge.AOtomation.Messaging.GameData.Identity requester ) : bool
TeamJoinRequest ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
TeamKickMember ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
TeamLeave ( ) : bool
Trade ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
TradeSkillBuildPressed ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
TradeSkillSourceChanged ( int inventoryPageId, int slotNumber ) : bool
TradeSkillTargetChanged ( int inventoryPageId, int slotNumber ) : bool
TransferTeamLeadership ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
UseItem ( SmokeLounge.AOtomation.Messaging.GameData.Identity itemPosition ) : bool
UseStatel ( SmokeLounge.AOtomation.Messaging.GameData.Identity identity, EventType eventType = EventType.OnUse ) : bool
Walk ( ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
FindNextWaypoint ( ) : CellAO.Core.Entities.Waypoint

Method Details

CallFunction() public method

public CallFunction ( Function function, IEntity caller ) : void
function Function
caller IEntity
return void

CastNano() public method

public CastNano ( int nanoId, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
nanoId int
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

ChangeVisualFlag() public method

public ChangeVisualFlag ( int visualFlag ) : bool
visualFlag int
return bool

ChatCommand() public method

public ChatCommand ( string command, SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
command string
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

CombineItems() public method

public CombineItems ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
sourceItem SmokeLounge.AOtomation.Messaging.GameData.Identity
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

ContainerAddItem() public method

public ContainerAddItem ( int sourceContainerType, int sourcePlacement, SmokeLounge.AOtomation.Messaging.GameData.Identity target, int targetPlacement ) : bool
sourceContainerType int
sourcePlacement int
target SmokeLounge.AOtomation.Messaging.GameData.Identity
targetPlacement int
return bool

DeleteItem() public method

public DeleteItem ( int container, int slotNumber ) : bool
container int
slotNumber int
return bool

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

DoFollow() public method

public DoFollow ( ) : void
return void

Follow() public method

public Follow ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

GetTargetInfo() public method

public GetTargetInfo ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

IsFollowing() public method

public IsFollowing ( ) : bool
return bool

JoinItemStack() public method

public JoinItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity sourceItem, SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
sourceItem SmokeLounge.AOtomation.Messaging.GameData.Identity
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

Login() public method

public Login ( ) : bool
return bool

LogoffCharacter() public method

public LogoffCharacter ( ) : void
return void

Logout() public method

public Logout ( ) : bool
return bool

LookAt() public method

public LookAt ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

Move() public method

public Move ( int moveType, Coordinate newCoordinates, CellAO.Core.Vector.Quaternion heading ) : bool
moveType int
newCoordinates Coordinate
heading CellAO.Core.Vector.Quaternion
return bool

Move() public method

public Move ( int moveType, Coordinate newCoordinates, SmokeLounge heading ) : bool
moveType int
newCoordinates Coordinate
heading SmokeLounge
return bool

Move() public method

public Move ( ) : void
return void

MoveTo() public method

public MoveTo ( SmokeLounge destination ) : void
destination SmokeLounge
return void

Run() public method

public Run ( ) : void
return void

Search() public method

public Search ( ) : bool
return bool

SendChangedStats() public method

public SendChangedStats ( ) : void
return void

SendChatText() public method

public SendChatText ( string text ) : void
text string
return void

SetKnuBot() public method

public SetKnuBot ( ZoneEngine.Core.KnuBot.BaseKnuBot knubot ) : void
knubot ZoneEngine.Core.KnuBot.BaseKnuBot
return void

Sneak() public method

public Sneak ( ) : bool
return bool

SocialAction() public method

public SocialAction ( SocialAction action, byte parameter1, byte parameter2, byte parameter3, byte parameter4, int parameter5 ) : bool
action SocialAction
parameter1 byte
parameter2 byte
parameter3 byte
parameter4 byte
parameter5 int
return bool

SplitItemStack() public method

public SplitItemStack ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem, int stackCount ) : bool
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity
stackCount int
return bool

Stand() public method

public Stand ( ) : bool
return bool

StartMovement() public method

public StartMovement ( ) : void
return void

StartPatrolling() public method

public StartPatrolling ( ) : void
return void

StopFollow() public method

public StopFollow ( ) : void
return void

StopLogout() public method

public StopLogout ( ) : bool
return bool

StopMovement() public method

public StopMovement ( ) : void
return void

TeamInvite() public method

public TeamInvite ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TeamJoinAccepted() public method

public TeamJoinAccepted ( SmokeLounge.AOtomation.Messaging.GameData.Identity newTeamMember ) : bool
newTeamMember SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TeamJoinRejected() public method

public TeamJoinRejected ( SmokeLounge.AOtomation.Messaging.GameData.Identity rejectingIdentity ) : bool
rejectingIdentity SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TeamJoinReply() public method

public TeamJoinReply ( bool accept, SmokeLounge.AOtomation.Messaging.GameData.Identity requester ) : bool
accept bool
requester SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TeamJoinRequest() public method

public TeamJoinRequest ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TeamKickMember() public method

public TeamKickMember ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TeamLeave() public method

public TeamLeave ( ) : bool
return bool

Trade() public method

public Trade ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TradeSkillBuildPressed() public method

public TradeSkillBuildPressed ( SmokeLounge.AOtomation.Messaging.GameData.Identity targetItem ) : bool
targetItem SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

TradeSkillSourceChanged() public method

public TradeSkillSourceChanged ( int inventoryPageId, int slotNumber ) : bool
inventoryPageId int
slotNumber int
return bool

TradeSkillTargetChanged() public method

public TradeSkillTargetChanged ( int inventoryPageId, int slotNumber ) : bool
inventoryPageId int
slotNumber int
return bool

TransferTeamLeadership() public method

public TransferTeamLeadership ( SmokeLounge.AOtomation.Messaging.GameData.Identity target ) : bool
target SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

UseItem() public method

public UseItem ( SmokeLounge.AOtomation.Messaging.GameData.Identity itemPosition ) : bool
itemPosition SmokeLounge.AOtomation.Messaging.GameData.Identity
return bool

UseStatel() public method

public UseStatel ( SmokeLounge.AOtomation.Messaging.GameData.Identity identity, EventType eventType = EventType.OnUse ) : bool
identity SmokeLounge.AOtomation.Messaging.GameData.Identity
eventType EventType
return bool

Walk() public method

public Walk ( ) : void
return void

Property Details

KnuBot public_oe property

public BaseKnuBot,ZoneEngine.Core.KnuBot KnuBot
return ZoneEngine.Core.KnuBot.BaseKnuBot