C# Class XLua.CSObjectWrap.UnityEngineRandomWrap

ファイルを表示 Open project: Golangltd/LollipopUnity

Public Methods

Method Description
__Register ( UniLua.ILuaState L ) : void

Private Methods

Method Description
__CreateInstance ( UniLua.ILuaState L ) : int
_g_get_insideUnitCircle ( UniLua.ILuaState L ) : int
_g_get_insideUnitSphere ( UniLua.ILuaState L ) : int
_g_get_onUnitSphere ( UniLua.ILuaState L ) : int
_g_get_rotation ( UniLua.ILuaState L ) : int
_g_get_rotationUniform ( UniLua.ILuaState L ) : int
_g_get_state ( UniLua.ILuaState L ) : int
_g_get_value ( UniLua.ILuaState L ) : int
_m_ColorHSV_xlua_st_ ( UniLua.ILuaState L ) : int
_m_InitState_xlua_st_ ( UniLua.ILuaState L ) : int
_m_Range_xlua_st_ ( UniLua.ILuaState L ) : int
_s_set_state ( UniLua.ILuaState L ) : int

Method Details

__Register() public static method

public static __Register ( UniLua.ILuaState L ) : void
L UniLua.ILuaState
return void