C# Class UnityEngine.HumanTrait

Details of all the human bone and muscle types defined by Mecanim.

ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Methods

Method Description
BoneFromMuscle ( int i ) : int
GetMuscleDefaultMax ( int i ) : float
GetMuscleDefaultMin ( int i ) : float
GetParentBone ( int i ) : int
HasCollider ( Avatar avatar, int i ) : bool
MuscleFromBone ( int i, int dofIndex ) : int
RequiredBone ( int i ) : bool