C# Class UnityEngine.UI.Extensions.UILineRenderer

Inheritance: MaskableGraphic
ファイルを表示 Open project: renketsu0/oculus_data_vis Class Usage Examples

Public Properties

Property Type Description
LineThickness float
Margin Vector2
Points Vector2[]
UseMargins bool
relativeSize bool

Public Methods

Method Description
RotatePointAroundPivot ( Vector3 point, Vector3 pivot, Vector3 angles ) : Vector3

Protected Methods

Method Description
OnPopulateMesh ( Mesh toFill ) : void
SetVbo ( Vector2 vertices, Vector2 uvs ) : UIVertex[]

Method Details

OnPopulateMesh() protected method

protected OnPopulateMesh ( Mesh toFill ) : void
toFill Mesh
return void

RotatePointAroundPivot() public method

public RotatePointAroundPivot ( Vector3 point, Vector3 pivot, Vector3 angles ) : Vector3
point Vector3
pivot Vector3
angles Vector3
return Vector3

SetVbo() protected method

protected SetVbo ( Vector2 vertices, Vector2 uvs ) : UIVertex[]
vertices Vector2
uvs Vector2
return UIVertex[]

Property Details

LineThickness public_oe property

public float LineThickness
return float

Margin public_oe property

public Vector2 Margin
return Vector2

Points public_oe property

public Vector2[] Points
return Vector2[]

UseMargins public_oe property

public bool UseMargins
return bool

relativeSize public_oe property

public bool relativeSize
return bool