C# Class UnityEngine.Networking.NetworkSystem.ObjectSpawnSceneMessage

Inheritance: UnityEngine.Networking.MessageBase
ファイルを表示 Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
netId UnityEngine.Networking.NetworkInstanceId
payload byte[]
position Vector3
sceneId UnityEngine.Networking.NetworkSceneId

Public Methods

Method Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public method

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
return void

Serialize() public method

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
return void

Property Details

netId public_oe property

public NetworkInstanceId,UnityEngine.Networking netId
return UnityEngine.Networking.NetworkInstanceId

payload public_oe property

public byte[] payload
return byte[]

position public_oe property

public Vector3 position
return Vector3

sceneId public_oe property

public NetworkSceneId,UnityEngine.Networking sceneId
return UnityEngine.Networking.NetworkSceneId