C# Class UnityEngine.Cloud.Service.CloudService

Inheritance: IDisposable
ファイルを表示 Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
CloudService ( CloudServiceType serviceType ) : System
Dispose ( ) : void
SaveFileFromServer ( string fileName, string url, string>.Dictionary headers, object d, string methodName ) : bool
StartEventDispatcher ( CloudServiceConfig serviceConfig, string>.Dictionary headers ) : bool

Private Methods

Method Description
FlattenedHeadersFrom ( string>.Dictionary headers ) : string[]
Initialize ( string projectId ) : bool
InternalCreate ( CloudServiceType serviceType ) : void
InternalDestroy ( ) : void
InternalSaveFileFromServer ( string fileName, string url, string headers, object d, string methodName ) : bool
InternalStartEventDispatcher ( CloudServiceConfig serviceConfig, string headers ) : bool
PauseEventDispatcher ( ) : bool
PauseEventHandler ( bool flushEvents ) : bool
QueueEvent ( string eventData, CloudEventFlags flags ) : bool
ResetNetworkRetryIndex ( ) : void
RestoreFile ( string fileName ) : string
SaveFile ( string fileName, string data ) : bool
StartEventHandler ( string sessionInfo, int maxNumberOfEventInQueue, int maxEventTimeoutInSec ) : bool
StopEventDispatcher ( ) : bool
StopEventHandler ( ) : bool

Method Details

CloudService() public method

public CloudService ( CloudServiceType serviceType ) : System
serviceType CloudServiceType
return System

Dispose() public method

public Dispose ( ) : void
return void

SaveFileFromServer() public method

public SaveFileFromServer ( string fileName, string url, string>.Dictionary headers, object d, string methodName ) : bool
fileName string
url string
headers string>.Dictionary
d object
methodName string
return bool

StartEventDispatcher() public method

public StartEventDispatcher ( CloudServiceConfig serviceConfig, string>.Dictionary headers ) : bool
serviceConfig CloudServiceConfig
headers string>.Dictionary
return bool